Resume

My Resume can be downloaded here:

Kyle Kolash Resume 

 

Kyle Kolash

KyleKolashGamedesign@gmail.com

(281) 871-1955 

 

Skills & Qualifications 

  • QA Tester (7+ years)
  • Unity Certified Developer
  • Perforce
  • Level Design
  • Team Player
  • Passion for Quality
  • Technical Advisor
  • SCCM Package Administrator
  • IT 

Professional Experience

Technip USA

Global Office Environment Team/QA Tester/SCCM Package Admin

(05/10 – Current)

  • Responsible for the QA Testing process of locating, fixing, bugs associated with the software creation process before releasing to the customer for testing.
  • Developed the test the fundamentals used in the Global Packaging standard we use during creation and testing.
  • Converted and tested all vsa/.msi’s /.exe’s into scripted installs from Altiris into SCCM. (Over 550 applications).
  • Worked with IT Business Systems Analyst, Networking, Server Platform Team, who interface with the company and identify their Software needs.
  • Tested and evaluated all new hardware before it is incorporated into the Production Environment.
  • Interface with other Regions around the world to establish the Desktop Environment Standards.

 

Technip USA

Hardware Support L2

(05/08 – 5/10)

  • Responsible for Imagining/Reimaging, new hire setups for two buildings.
  • Trusted as a Back-up for the Inventory Room for (6 months) before getting promoted to the Office Environment Team
  • Joined the XP to Windows 7 migration team and migrated over (3500 users) in Americas (18 months).
  • Supported Houston, Claremont, Canada, and Korean offices for over (2 years).
  • Traveled to company sites as required to deploy/implement solutions.

Game Tester 

  • Beta tested EverQuest Expansions for over 6 years.
  • Beta tested Wild Star’s F2P relaunch.
  • Alpha and Beta tested EQ Landmark

Game Design Projects 

Lodestone: Fatal Flux

Producer / Level Design

  • Responsible for creating and meeting Team created Milestones for a group of 6 Designers.
  • Designed and laid out Level Scenarios, Puzzles, and Testing of all abilities pertaining to the functionality of the player character within Unity.
  • Responsible for version control, testing, asset implementation for the game throughout the cycle.

Washed Away  

Designer/Producer

  • Designed, scripted, and created customized game modules using Unity and C#.
  • Developed the Animations used on the opening sequence, doors and the boat ride to safety. 

Global Game Jam 2017

Level Design/Producer/QA

  • Designed the level layout we used as a basis for the game in Unity.
  • Lead a team of 8 people which included designers, programmers, artist and audio engineers to completion of the project at the end of the Jam.
  • Responsible for version control, testing, asset implementation for the game throughout the cycle.

Community Involvement 

  • Help to coordinate events and notifications in the community through its Facebook Page (HoustonGameDevs).
  • Regularly attend the 3 monthly meetings of: IGDA, Houston Unity Group, and Houston Game Dev Show and Tell
  • Participated in the last two Global Game Jams.
  • Attended Game Developers conferences like: AGC, Intel Buzz Fest’s, and PAX South

Additional Experience 

USMC

Support Equipment Training & Licensing Coordinator/Instructor USMC

(11/98 – 12/07) 

  • Responsible for training and licensing for over 1000 marines for the local command and 8 F/A 18 Squadrons of Miramar.
  • Mentored and Guided Junior Marines on Leadership and Professionalism. 

Education 

Full Sail University

Bachelors of Science in Game Design

GPA: 3.70

Awards

Academic Achievement recipient

Unity Certified Developer

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