My Resume can be downloaded here:
Kyle Kolash
KyleKolashGamedesign@gmail.com
(281) 871-1955
Skills & Qualifications
- QA Tester (7+ years)
- Unity Certified Developer
- Perforce
- Level Design
- Team Player
- Passion for Quality
- Technical Advisor
- SCCM Package Administrator
- IT
Professional Experience
Technip USA
Global Office Environment Team/QA Tester/SCCM Package Admin
(05/10 – Current)
- Responsible for the QA Testing process of locating, fixing, bugs associated with the software creation process before releasing to the customer for testing.
- Developed the test the fundamentals used in the Global Packaging standard we use during creation and testing.
- Converted and tested all vsa/.msi’s /.exe’s into scripted installs from Altiris into SCCM. (Over 550 applications).
- Worked with IT Business Systems Analyst, Networking, Server Platform Team, who interface with the company and identify their Software needs.
- Tested and evaluated all new hardware before it is incorporated into the Production Environment.
- Interface with other Regions around the world to establish the Desktop Environment Standards.
Technip USA
Hardware Support L2
(05/08 – 5/10)
- Responsible for Imagining/Reimaging, new hire setups for two buildings.
- Trusted as a Back-up for the Inventory Room for (6 months) before getting promoted to the Office Environment Team
- Joined the XP to Windows 7 migration team and migrated over (3500 users) in Americas (18 months).
- Supported Houston, Claremont, Canada, and Korean offices for over (2 years).
- Traveled to company sites as required to deploy/implement solutions.
Game Tester
- Beta tested EverQuest Expansions for over 6 years.
- Beta tested Wild Star’s F2P relaunch.
- Alpha and Beta tested EQ Landmark
Game Design Projects
Lodestone: Fatal Flux
Producer / Level Design
- Responsible for creating and meeting Team created Milestones for a group of 6 Designers.
- Designed and laid out Level Scenarios, Puzzles, and Testing of all abilities pertaining to the functionality of the player character within Unity.
- Responsible for version control, testing, asset implementation for the game throughout the cycle.
Washed Away
Designer/Producer
- Designed, scripted, and created customized game modules using Unity and C#.
- Developed the Animations used on the opening sequence, doors and the boat ride to safety.
Global Game Jam 2017
Level Design/Producer/QA
- Designed the level layout we used as a basis for the game in Unity.
- Lead a team of 8 people which included designers, programmers, artist and audio engineers to completion of the project at the end of the Jam.
- Responsible for version control, testing, asset implementation for the game throughout the cycle.
Community Involvement
- Help to coordinate events and notifications in the community through its Facebook Page (HoustonGameDevs).
- Regularly attend the 3 monthly meetings of: IGDA, Houston Unity Group, and Houston Game Dev Show and Tell
- Participated in the last two Global Game Jams.
- Attended Game Developers conferences like: AGC, Intel Buzz Fest’s, and PAX South
Additional Experience
USMC
Support Equipment Training & Licensing Coordinator/Instructor USMC
(11/98 – 12/07)
- Responsible for training and licensing for over 1000 marines for the local command and 8 F/A 18 Squadrons of Miramar.
- Mentored and Guided Junior Marines on Leadership and Professionalism.
Education
Full Sail University
Bachelors of Science in Game Design
GPA: 3.70
Awards
Academic Achievement recipient
Unity Certified Developer